Prompt Connections

World Anvil Summer Camp is in full swing, with the second set of 10 prompts already been dropped. I’ve made it to a copper badge (that’s ten prompts finished), and it’s revealing some fun and surprising things about my world. There’s already a few fun discoveries that have been made, as well as a few walls.

Continue reading “Prompt Connections”

So Now I Have a New Culture

I have this world that I’ve been building. It’s fun, and has a lot of my favorite kinds of complexities in it. There are three sentient species existing (and coexisting, for the most part) in the same space. One of those species has two distinct cultures in the area, one more nomadic, and the other living in the deep chasms and underground caverns of the area. According to the prompt that I am filling for World Anvil’s Summer Camp, there is now a third culture vying for my attention.

Continue reading “So Now I Have a New Culture”

Tragic Heroes Are Not My Thing

I’m doing a challenge for World Anvil. Two, actually. One is an official contest that I will not win but I’m still going to make this article fantastic because I like the character and I plan to use her a lot more. The second challenge was to take a heroic archetype I don’t use much and create a hero. Which meant I was stuck with the Tragic Hero archetype because I’ve used all of the other ones.

I do not like tragedy. I generally avoid reading tragic stories, or watching them, and as such I do not have a great deal of experience in creating one. Luckily, for this challenge I don’t need to create a whole hero, but just a summary of one. Basically.

I started from another hero who I’m designing for the official challenge: Glenna Stormraven. Part of her backstory was that her family was driven from their homeland by a rival clan. So a natural place to start my tragic hero was with her parents. Namely, her father.

I didn’t take too much time to design the tale of Derek Stormraven, because there’s only so much time in the day and the article doesn’t need to be too ridiculously long. His tragedy, therefore, was fairly simple to come up with. He became a hero, and his hubris led him to ignore the clan’s rivals, and that lack of consideration so enraged them that they attacked. Nothing too elaborate.

You can find my article here.

Fun in Discovery

Still poking away at the background of my story. I am outlining a book, though.

Well, I was. I started, then I needed to know the political history of the settlement to know how they got from the ideals of Point A to the present near-dystopia of Point B. It’s also worth noting that this particular book isn’t even the first book of the series I want to write but a prequel that helps inform where one of the main characters is at the start of the series. I might not write this one. It might just stay an outline for a while, but I still need to know what happens or my character won’t make sense. (Mainly, how does a rebellious teenager shift into someone who is unwilling to speak out but still willing to act?)

And this post isn’t even about that. So there.

The point of this post is to simply revel in some of the joys of world-building. Briefly. Because my week was a bit longer than expected.

  1. Write something down and forget that it exists, to rediscover this lovely little fact much later when it might be needed. Fun surprises!
  2. As you write you realize how one piece of your world connects to another. So basically doubling the world building.
  3. Just doodle something and then realize five minutes later that it perfectly fits into that scene you need to write and this tells you everything about the villain’s backstory.
  4. Take a small note and it expands into something crucial.
  5. Write something random that will never appear in the book, but you’ll know it and it just makes the background stuff all the richer.

So those are some fun things. Apologies for how short this post is! I did not get much sleep and all the examples I meant to use have slipped my mind. I hope you all had a good weekend!

The Insignia Council

There are a lot of layers to world building, especially if you’re trying to create a society that’s been basically on its own for 1000 years. There’s creatures to invent, cultures to order, planets to design, and that’s the big picture stuff. I’ve got a good sense of the world at this point, enough that I can make a decent start at planning an overall series, and now I’m finally narrowing down my focus to the immediate area of the very first story that I want to tell. Continue reading “The Insignia Council”

Interweaving Prompts

I went with World Anvil, and it turned out to be a really good decision because as it happens, every July they do something called “Summer Camp,” where the site owners release a series of prompts. It’s a fun challenge, it’s a great way to get involved in a community, and I’ve really gotten to know some of the aspects of the world that I didn’t have more than the vaguest sense of. (I also named the world, which was fun.)

Not so much of the notes that I intended to write, but I understand the world a lot better. (If you want to see what I’ve been doing, check here!) Continue reading “Interweaving Prompts”

Choosing Worldbuilding Software

I’m planning on doing Camp NaNoWriMo in July, and the project I’ve chosen is to dive into the world building for a particular sci-fi book I’ve been playing around with. (Y’all will get details later, once I have more) My hope with this particular book is that is can become potentially a rather large, complex series of books, and if I’m doing it right, it will need a lot of planning.

Lucky for me, there’s a ton of different programs out there designed to help with outlining and world building specifically made for writers. Continue reading “Choosing Worldbuilding Software”